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Originally Posted by NecroCommie
Well, first of all: I could not read the article. My computer blocked it for some unknown reason. (inappropiate adds?)
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Can't help you there (although there are
no ads on the site) if you have a real desperate urge to read it, a demonoid account and a bittorent client then you can find it in amongst the articles and files in
this torrent [AFAIK all of the content is free to use and distribute, if anyone bothers sending lawyers after you]. Incidentally they are well worth a read.
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As to the women as a sidekick: The RPG companies presume male domination in the scene.
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Early on the "scene"
was male dominated, it grew out of wargaming which I can unhappily inform you was and is male dominated. Even as it became more mainstream, though, a lot of the same writers and mentalities persisted. While newer companies and writers are less and less likely to do this the "evolution of the rpg" has a long way to go in this respect.
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This is a fact, however bad it may be, and goes way beyond this gender choosing thingy.
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Well, yes, but that is one of the most stark examples. There are reams and reams to write about the "men-as-presumed-audience" problem in RPGs.As for the artwork...well.
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Most games are action/war games, most powerful NPC's are almost exclusively male, and the overall atmosphere in many games is riddled with testosterone.
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At the same time though a large slice of RPG market is occupied by universal game systems (GURPS, HERO, Fivestat, Fuzion, FUDGE* and so on). The idea though that it's just the violence and "action" in RPGs that turns women off is a bit disengenuos in my opinion. While girls may be socialised to grow up to prefer a game of "Bunnies & Burrows" (which, if you haven't played, you should try at least once) to "Blood & Guts" (The actual name of a set of, apparently realistic, D20 modern military games) I think that as they grow up they are certainly more able to break that conditioning. Certainly in my experience gender makes no difference on the prefered genre; whilst it's all anecdotal the women I've gamed with have played everything from raging barbarians and trigger happy assasins to diplomatic elven mages and near-pacifist maonks.
As for "most powerful NPCs" that is generally a matter of art imitating life, especially in games with a contemporary setting and it does depend on what is being emulated. In Dark Heresy there are next to no powerful female NPCs because the Imperium in Warhammer 40,000 is not the best place to be a woman (or anyone really) - unless you happen to be an insane combat nun. By contrast in one of my favourite games, Blue Rose (download it or buy it. NOW. In fact stop reading this post and go out and aquire it.) the powerful NPCs are much more gender balanced because the primary society is (some of the others are much more misogynist but that's part of what makes them compelling antagonists).
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Hell! I even recall seeing a game where all the female characters had "beautiful" in their description followed by secondary traits. Which is perhaps partly due to the idiot GM, and also quite an obvious way to indicate ones intellectual inferiority.
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That's a perfect example of the male gaze in RPG writing. Oddly it isn't often in the writing, though, it's in the art; although recently that's moved away from women wearing close to fuck all managing to look like they're simpering even if they have a fuck off great axe to women in actual armour, with actual signs of battle looking like they could actually eviscerate you with the weapon in their hands [see Warhammer Fantasy Roleplay and D&D 3.5]. Sci-fi doesn't escape this either (read the Cyberpunk2020 rulebook and look at the pictures of women. Hell, cyberpunk2020 could be its own case study.)
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I am not aware of the scene in the UK or the US, but at least here in the north the scene is riddled with women, and I think some conventions are mostly women. And most of them are apathetic to the problem. So the root lays in the companies and they most certainly are male dominated!
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"Riddled" is usually a negative descriptor, by the way

. As for being "apathetic to the problem", well it's up to them - to an extent - if there is even a problem. I think, though, that if pressed most people would prefer it if they were included in the text and images of an RPG (or any other book really) just so they might relate better.
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Damn! I'll write more soon, my computer insists on restarting...
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I think I've written far too much for the both of us already
*FUDGE is an interesting one. The RPG equivelent of Linux - it's quite light and it takes a lot of fiddling to get right but it can be rewarding if it happens.