I'll run something. First, I'd need to know how any people would be interested. I would only require anyone playing to post maybe once or twice a week (maybe by Tuesday and Friday night at midnight Central US time or something), if possible. You can edit your posts however you'd like, but once the due date has passed, no editing is possible.
The rules I will be using are available
here. It's basically a "retro-clone" of old-school D&D. The minimalism isn't a problem: differences between characters of the same class should be made thru roleplaying. For instance, because the cleric class is abolished (see below), a magic-user can still be a priest by selecting former-cleric spells. The priests working in a temple are basically magic-users that have primarily cleric spells.
The only modifications I'd make are:
- The Cleric class is abolished, and its spells are mixed with those of the Magic-User/Elf. There is no turning ability anymore. The spell progressions for Magic-Users/Elves are the same. Cleric spells that cure or heal cannot be reversed (e.g. a cure light wounds cannot be used to cause light wounds).
- Magic-Users begin with 5 spells and Elves begin with 3 spell. Detect magic is an innate ability for both of them, not requiring any special casting. Thus, the detect magic spell is abolished
- Magic-Users/Elves don't have to memorize spells to cast them. They can cast any spell they know up to their daily limit (e.g. a second level magic-user can cast up to two level 1 spells per day).
- The removal of level caps on the demi-human classes.
- The human classes also get to roll 4d6 and drop the lowest for any one attribute.
- Ignore the to-hit charts, as you won't need those.
Because this is a play-by-post game, I'll do all the dice rolling but will only post the interpretation of the rolls and not the actually rolls themselves. All you need to do is just tell me what you want your character to do, and I'll do the rest.