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Originally Posted by Jazzratt
I don't own any, but I agree they would have been ideal for taking down the IG. The Eldar are a different story though, I'm really not sure they'd have fared too well in that one.
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If you're intrested, I think Hasslefree minatures do a very economic set of jump packs if you wanted to convert a tactical squad to an assault squad. You may have to weight the base a bit if they're plastic minatures though as the jump packs are metal.
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As it happens the devastators did ok, if I recall correctly. The guard ordnance did manage to (obviously) cack all over my vehicles.
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Intresting. I usualy reserve my battle cannons/earth-shakers specifically for space marine infantry and then use my anti-tank squads (I have 6 lascannon teams and 3 missile launcher teams so I can make 3 AT squads, although I've also got 3 autocannon teams and 3 heavy bolter teams too which can sometimes bring down vehicles) and my lascannon sentinels for tank hunting. I'd guess by that you were doing a good job of hiding your infantry as they advanced, which is a good tactic as it meant he only had the tanks to shoot at, which I'm supposing were in the open so that you could try bringing down the Russes with that twin linked lascannon. By the sounds of things, I would have said you alsmost had them! I said it before and I'll say it again though, assault marines would have won you that game. They could have hopped from one of those places that you had a tactical squad lurking at, planted 10 meltabombs on the side of that Russ and then your tactical squads could have made a good push forwards with the predators' heavy bolters supporting them.
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Yeah, I can see that. I'm not really sure about the combat squads thing, the utility of it has never been fully explained to me.
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Well, the basics of it is is that it'd allow you to tie up two infantry squads in close combat rather than just one, with a single tactical squad. By using a 10 man squad, split into two, it allows one of the combat teams to have a special weapon too, which I'm sure you'll agree would come in very handy up close against guard.
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Doesn't sound like a bad plan. If I get a chance to play a specifically tailored force against them I'll keep some of this in mind.
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Coolies. Just remember that the worst nightmare of Guard armies is actualy the humble tactical squad.
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How they worked in my game (the one I was utterly decimated in) was basically rushing forward, losing some squads here and there before their heavy hitters turned up and tore me a new one (the Avatar that Dyslexia mentioned, the Banshees and the [close combat] unkillable wraithlord). Tailoring against that specific I would forego fast attack entirely, there's about two turns of shooting before the shit really hits the fan and that should be as effective as possible. Dreadnoughts would also be handy.
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Your guess is as good as mine, as I said, I've NEVER won a game against Eldar as they run rings around me and make sure that they only ever attack on thier terms, which all the battlecannons and lascannons in the imperium cannot help you with and unfortuantly, that's all guard have.
edit: I also checked. Space Marines have frag and krak grenades as standard. That means even a humble tactical squad can bring down a Russ, although not a demolisher, or one or two of the new varients, as they have 13 points of armour on the back. It's an automatic hit and there's nearly half a dozen of them, so chances are that at least one will cause a glancing hit, which would at the very least prevent the vehicle from firing that turn. You can even give your sergeant meltabombs for only 5pts, which would further up your threat to tanks. Just remember that it's a swine to hit walkers and skimmers in close combat.